Placing Quads Like It’s 1998


Tools. Tools make everything. It’s been days and weeks and finally you're done with the tools to help you build something.
But don’t stop there. You’ll need tools for your tools, so you can have a tool that helps the tool do this thing for that other tool.

So I built a world builder tool.
It helps me place tiles and build the world, in 3D.
I’m using quads aligned to a grid, each starts at scale (2,2,1), snaps to existing quad corners based on cursor position, and rotates in 90° steps on X/Y/Z with shortcut keys. There’s a preview quad that follows the mouse in Scene View, and you place tiles with Mouse1.

Now I’ve got something that works. It’s good for sketching out the world fast.
Each tile is just a quad. Might not scale well, but... that’s a problem for future me.


But here’s the thing.
The more tools you build, the more time you spend building tools instead of building the thing the tools were meant to build.

So it makes you wonder:

  •  What kind of tools are you even using?
  •  How many tools do you allow yourself to build before it becomes a full-time job?
  •  How much time do you spend making the tools… and how much debugging them just to get back to square one?

I don’t have answers. I just have tools.
Lots of them.

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